2023 GENERAL ACTE STUDENT 

TECH FAIR PROJECT INFORMATION


*Students may enter only two projects.

*Individual or Group Projects 

*Groups, no more than two students to a group - ALL CATEGORIES

*A project may only be entered into one category. 

*Projects are unique student designed and created. 

*Projects are presented and judged virtually (asynchronous)

*Projects eligible for state are the same projects students presented at a regional fair and won either first or second place. Students may update their projects after a regional fair.  

*Adult supervision and guidance are permitted.  

*Work students did not create must be documented.




WHAT DOES COPYRIGHT & FAIR USE MEAN?


Students MUST document any work they did not create. 

They may even need to get permission.


CLICK LINKS BELOW TO UNDERSTAND MORE!


SPONSORS SHARE WITH YOUR STUDENTS


COPYRIGHT & CREATIVITY



FAIR USE

 
 
 

A student's primary focus is the technology used to create a project.  Content information is needed but it is not the primary focus.  For example:  A student creates a MS PowerPoint about 

"The Habitat of Elephants."  


When presenting that virtual project, the student needs to center on the technology learned and applied to create the project, not necessarily about the habitat of elephants.

WHO CAN COMPETE?


Students in grades 3-12 are invited to 
compete in the following levels: 

 Level 1 - Grades 3-4
  Level 2 - Grades 5-6*
   Level 3 - Grades 7-8*
     Level 4 - Grades 9-10*
       Level 5 - Grades 11-12*
* Grade levels for Team Programming Challenge


Every student participating in an ACTE event is required to have a media release form on file.  One parental signed form covers all events for both ACTE regional and ACTE state.  Sponsors may email forms to actestate2@gmail.com or send via snail mail to:  ACTE P.O. Box 7043 Huntsville, AL 35807 

 

Each project must be accompanied by a 

Tech Fair Project PORTFOLIO. 

 

Student Portfolio Requirements are

listed at the bottom of the portfolio score sheet. 


2023 PORTFOLIO SCORE SHEET

 Review the score sheet so you will know what is required!  


 
 

ACTE 
TECHNOLOGY FAIR 
PROJECT RUBRICS


SEE CHART BELOW FOR PROJECT DESCRIPTIONS, SOFTWARE EXAMPLES AND SPECIAL PROJECT REQUIREMENTS.  JUDGES SCORE PROJECTS USING THE PORTFOLIO SCORESHEET AND INDIVIDUAL PROJECT RUBRICS.  

 Note: Webs.com is still in the process of transferring the web pages to VistaPrint and all the features are not working!                Hopefully everything on the web page stays stable until the transfer is complete.  

Also, this is the reason the website went down awhile back.  Many apologies.    


2023 ACTE TECH FAIR STUDENT PROJECT CATEGORIES
PROJECT CATEGORY
  SOFTWARE/APPS EXAMPLES    

PROJECT CATEGORY 
RUBRIC LINK & 
SPECIAL REQUIREMENTS         

PROJECT CATEGORY EXAMPLES              
  1.  ANIMATION - AN 
ANIMATION
ANIMATION
ANIMATION
In this category students develop an original design animation project that consists of a sequencing of images of the motions of objects to create a video.







Adobe Flash, Powtoon, Scratch, Crazytalk, Kidpix, Stop Motion Studio,  Claymation, GoAnimate, 
Toon Boom Harmony, Alice, Maya, CelAction2D, Moho Pro (Animate Station),  Pencil 2D, SynRig (Open Source), Open Toonz (Open Source), Tupi, Adobe Creative Cloud, Animaker, Blender, Toontastic, 
Flipaclip.
Documentation to show pre-production and production stages.  Story idea, style choices, characters, storyboarding, script, animation, and sound (music, voice, and/or sound)
Show your project storyboard and planning process. 




Click to 










2.  AUDIO - AD 
  AUDIO
  AUDIO
  AUDIO
This category is defined as any original audio production that has been edited/produced with digital tools. Projects may include speaking, singing, music, sounds effects, and other audio components. 
Audacity, Garage Band, Wavosaur, EarSketch, Adobe Audition, Wavepad, Acoustica



What are the lyrics?  Show project storyboard and planning process.




Click to edit text





3.  COMPUTER PROGRAMMING - CP 
  COMPUTER PROGRAMMING
  COMPUTER 
PROGRAMMING
  COMPUTER 
PROGRAMMING
Projects in this category are self-executing programs created by the student using recognizable programming languages. Programs must be functional and have an intended purpose. All parts of the program must be the student's own design. 






BASIC, C ++, C#, Java, LOGO, Pascal, Python, Ruby, SQL, etc.










Speak about and include in your digital notebook the type of software and compiler language used.  Show copies of the source code, algorithms, and any printed or screen generated output from the program.  Write a narrative description of the program with purpose, organization chart, flow chart, 5-step plan:  Defining the program; Planning the solution; Coding the program; Testing the program and documenting the program. 

Click to edit text












4.  DIGITAL ART - DA
DIGITAL ART 
DIGITAL ART  
DIGITAL ART 
Projects in this category are defined as any computer-generated original project using digital art to express the artists vision, form, and color.  Photos are digitized and artist uses editing and special effects software to "create art".










Aminah's World, Scrap Coloring, Adobe Illustrator. Photoshop, Creative Cloud, Affinity Photo, Corel Painter, MyPaint, Rebelle 4, Microsoft Paint 3D, Microsoft Fresh Paint, Procreate, Clip Studio Paint Pro, Artweaver Free & Artweaver 7, ArtRage 6, TwistedBrush Pro Studio, MediBang Paint Pro, Black Ink, PaintStorm Studio, Bomomo, GIPHY, KRITA, Make Beliefs Comix, Pixilart, Sketchpad, Sumo Paint, Toy Theater, Vectr, ibisPaintX
Student must demonstrate how the software was used to create the finished product.  Explain any editing techniques used.  Student may show a hard copy of the finished product.

For photography, student should show before and after photos.  Also, for photography show camera specifics used when your photos were taken.  Show your project planning process in your digital notebook.  


click to ad text
5.  DIGITAL GAME - DG 
DIGITAL GAME 
 DIGITAL GAME 
          DIGITAL GAME 
   Digital Game Design student projects should include original content, design, and rules of an interactive game.

Students may use the software program of their choice in order to demonstrate creativity, originality, organization, and interactivity.

Hopscotch, Scratch, Yoyogames, Unity, Android Studio, Tynker, Minecraft, Game Salad, Common Sense Education 



Students need to state what inspired their game idea and how they programmed their game to achieve their project goals. 



  Click






 
 6. GRAPHIC DESIGN - GD
GRAPHIC DESIGN 
GRAPHIC DESIGN 
GRAPHIC DESIGN 
Student projects in this category use a combination of static images and/or words to convey information for a specific effect.  The focus is on communicating a message first, using different fonts, graphics, images in a graphic design to create an effective and attractive composition using the principles of design.  
 Skecthpad, ToonBoom, Crayola Color Alive, Adobe Creative Suite, Adobe Spark, Lucidpress, PicMonkey, DesignPickle, Canva, Pixlr, Vectr, Desygner, Youidraw, Piskel. 


The entire project, images and content must be displayed on a device using the program in which it was created. 





Click to edit text








7.  HARDWARE MODIFICATION - HM 
HARDWARE MODIFICATION
HARDWARE MODIFICATION 
   HARDWARE MODIFICATION
This category is for devices engineered and/or modified by students to serve a specific purpose or meet a specific goal. The device must be fully functional.   



 
  Arduino, Raspberry Pi and Makey Makey Projects. 






Students should be able to explain the specifics of the project and to show the project planning process in the digital notebook.  Also, if using parts from a kit, state the manufacturer.  Device and parts do not have to be new. 
 8.  MOBILE APPS - MA
  MOBILE APPS
 MOBILE APPS 
MOBILE APPS
Student projects in this category are designed specifically for mobile applications (App) used on a mobile device. (Tablet, smart phone, etc.)







AppyPie, Android Studio, MIT App Inventor, Appery.i or Xcode.AppyPie, Android Studio, MIT App Inventor, Appery.i or Xcode






Students should be able to explain what inspired their idea and how they programmed their app to achieve its intended purpose. The app can be developed for any operating system.  The student demonstrates how to run the app on the specific device.  Show the planning documents (storyboard, flow chart, etc.) in the digital notebook. 
Click to edit text



   9. MULTIDIMENSIONAL DESIGN - 
      3-D Modeling - MD
  MULTIDIMENSIONAL 3-D 

  MULTIDIMENSIONAL 3-D 

         MULTIDIMENSIONAL 3-D 

This category is defined as any original artwork digitally created and modeled in three dimensions using specialized software.




Maya, AutoCAD, Sketch Up, GollyGee Blocks, and Light Wave, 3D'sMax, Mudbox, Autodesk Fusion 360, Alias, Inventor



The output may be 3D printed or hand built to scale with cardboard, wood or plastic materials based on the student designs.  


Click to edit text

10. MULTIMEDIA - MM
        MULTIMEDIA
MULTIMEDIA
MULTIMEDIA
Multimedia is defined as a presentation combining sound and/or motion with text.  Sound may include voice, music, or natural or man-made sounds and effects that are part of the software, found on the Internet, or created and imported by the student.
PowerPoint, KidPix, AppleWorks, Astound, Storybook Weave, HyperStudio, Photostory, Google Slides, Prezi, etc.


Sound may include voice, music, or natural or man-made sounds and effects that are part of the software, found on the Internet, or created and imported by the student

11. PRODUCTIVITY DESIGN - PD  
PRODUCTIVTY DESIGN
PRODUCTIVITY DESIGN 
PRODUCTIVITY DESIGN
Computer-generated student created projects.  Use of desk top publishing (DTP) software or general productivity software. DTP is the process of designing, editing and layout of printed material intended for publication.




Adobe Creative Cloud, Adobe InDesign, MS Publisher, Canva, Quark, Open Office.org, Apple Pages, Scribus,  MS Word, Lucid Press, Inkscape, Publisher Lite, Apache Open Office, FlipHTML5, DocBook, LaTeX, Cenon, TroffAdobe Creative Cloud.
Examples include posters, magazine layout, calendars, digital books, brochures, graphic organizers, newsletters, eBooks, charts and graphs.




Click to edit text
12. ROBOTICS - RO 
ROBOTICS
ROBOTICS
  ROBOTICS
Projects may be constructed from kits or published drawings, modified from other devices to create new applications, or constructed from the student’s own concepts and designs.









Examples of commercially available kits are robotic “arms” or robot movers, Lego and K’Nex style building kits, Capsella, VEX, and Technics style robotics kits.








All entries must be a working piece of electronics. Mechanical and motor driven devices must be controlled by computers, either hard-wired or remote, which are programmed by students in order to be eligible.  

In your digital notebook, provide a copy of your source code of computer interaction and schematics (diagram/drawing) of hardware design.  If using parts from a kit, list the manufacturer.

Click to edit text













 13.  VIDEO PRODUCTION - VP 
VIDEO PRODUCTION
VIDEO PRODUCTION
VIDEO PRODUCTION
This category is defined as any original video project that has been edited on a computer with digital video editing software and exported into a digital video format. 















Camtasia Studio, 
iMovie,
Pinnacle Stiudio, 
Windows Movie Maker, Magisto - Magical Video Editor Animoto Video Maker FilmoraGo-Video & Movie Editor (Wondershare),
Toontastic, 
Lumen, NeroVideo, InVideo, 
CorelVideo Studio, CypberLink Power Director, 
Lego Movie Maker,
Movavi Video Editor, 
Animotica Video Editor,
Shadow Puppet Edu




The completed video must be displayed on a computer.  The focus of this project is on the editing process.  Original video content may come from the student or from other permissible sources.  

Speak about and include in your digital notebook descriptions of all participants (videographer, script writer, editor, director, etc.), show scripts, storyboard and project planning process.  

Explain how and what you learned about editing the project.  Explain the type of video, i.e. is it self-contained or part of a larger broadcast?

Click to edit text
  14. WEB DESIGN I 
        DROP & DRAG - WD I 
  WEB DESIGN I
  WEBDESIGN I
  WEBDESIGN I

Web Design-1 are Internet based web designs. These designs can include web sites, web pages, bulletin boards, or blogs.  




Wix, Weebly, Freeweb, Blotchly, Scratch, Squarespace, Codemoji, Lucidchart, Codecademy, Adobe Spark, Google Sites, Wordpress.

Students are to include planning documents in the digital notebook.  Projects displayed on a computer.  Students explain design/editing process and purpose for projects creation.  

Click to edit text
  15. WEB DESIGN II
        MANUAL CODING - WD2
  WEB DESIGN II
  WEB DESIGN II
  WEB DESIGN II
Web designs created through MANUAL CODING. 








HTML, Adobe Dreamweaver, Brackets, VIsual Studio Code, Word Press, Codecom, Codeacademy, Tynker, Stencyl





Include in your digital notebook copies of your webpage source coding, site/page plans, and web pages with graphics down through two levels of sub links.  Hyperlink at least three separate pages, whether these links are from local (hard drive) sources or hyperlinks from outside sources. At least three external links to “outside” information required.


RUBRIC

Click to edit text