GENERAL STUDENT PROJECT INFORMATION


2022 ACTE TECH FAIR



*Students may enter only two projects.

*Individual or Group Projects 

*Groups, no more than three students to a group.

*A project may only be entered into one category. 

*Projects are unique student designed and created. 

*Projects are presented and judged virtually (asynchronous)

*Projects eligible for state are the same projects students presented at a regional fair and won either first or second place. Students may update their projects after a regional fair.  

*Adult supervision and guidance is permitted.  

*Work students did not create must be documented.




COPYRIGHT & FAIR USE - What does it mean?


You MUST document any work you did not create. 

You may even need to get permission.

Check out these videos to help you understand!


JUST CLICK THE UPDATED LINKS BELOW AND LEARN!


COPYRIGHT & CREATIVITY


FAIR USE

 
 

ACTE STATE TECH FAIR 
PROJECT RUBRICS

WHO CAN COMPETE?


Students in grades 3-12 are invited to 
compete in the following levels: 

 Level 1 - Grades 3-4
  Level 2 - Grades 5-6
   Level 3 - Grades 7-8*
     Level 4 - Grades 9-10*
       Level 5 - Grades 11-12*

 

These documents have not been updated yet...thank you for your patience!  Coming soon! 

 
 

Note:  A student's main focus is the technology used to create a project.  Content information is needed but it is not the main focus.  For example:  A student creates a MS PowerPoint about "The Habitat of Elephants".  When presenting that virtual project, the student needs to center on the technology learned and applied to create the project, not necessarily about the habitat of elephants.

 
 

STUDENT PROJECT CATEGORIES & RUBRIC CHANGES FOR 2022

UPDATE IN PROGRESS... 



1. Animation - AN    Rubric


2. Audio - AD.   Rubric


3. Computer "Project" Programming - CP     Rubric


4. Digital Art      Rubric


5. Digital Game - DG.  Rubric


6. Graphic Design - GD 


7.  Hardware Modification - HM.     Rubric


8.  Mobile Apps - New Category for 2022 -  MA 


9. Multimedia  - MM.   Rubric


10.  Multi-dimentional 3-D Modeling - MD


11. Productivity Design - PD  Rubric


12. Robotics- RO     Rubric


13. Video Production - VP    Rubric


14. Web Design 1 - Drop and Drag - WD1


15. Web Design 2 - Manual Coding - WD2     Rubric


2021 ACTE TECH FAIR STUDENT PROJECT CATEGORIES
PROJECT CATEGORY
  SOFTWARE/APPS EXAMPLES    

PROJECT CATEGORY 
RUBRIC LINK & 
SPECIAL REQUIREMENTS         

PROJECT CATEGORY EXAMPLES              
  1.  ANIMATION - AN 
ANIMATION
ANIMATION
ANIMATION
In this category students develop an original design animation project that consists of a sequencing of images of the motions of objects to create a video.

  











Adobe Flash, Powtoon, Scratch, Crazytalk, Kidpix, Stop Motion Studio,  Claymation, GoAnimate, 
Toon Boom Harmony, Alice, Maya, CelAction2D, Moho Pro (Animate Station),  Pencil 2D, SynRig (Open Source), Open Toonz (Open Source), Tupi, Adobe Creative Cloud, Animaker, Blender, Toontastic






Documentation to show pre-production and production stages.  Story idea, style choices, characters, storyboarding, script, animation and sound (music, voice, and/or sound)












2.  AUDIO - AD 
  AUDIO
  AUDIO
  AUDIO
This category is defined as any original audio production that has been edited/produced with digital tools. Projects may include speaking, singing, music, sounds effects, and other audio components. 


Audacity, Garage Band, Wavosaur, EarSketch, Adobe Audition, Wavepad, Acoustica
   




3.  COMPUTER PROGRAMMING - CP 
  COMPUTER PROGRAMMING
  COMPUTER 
PROGRAMMING
  COMPUTER 
PROGRAMMING
Projects in this category are self-executing programs created by the student using recognizable programming languages. Programs must be functional and have an intended purpose. All parts of the program must be the author's own design. 

BASIC, C ++, C#, Java, LOGO, Pascal, Python, Ruby, SQL, etc.





Programs must be functional and have an intended purpose.  All parts of the program must be the student's own design.  




 
4.  DIGITAL ART - DA
DIGITAL ART 
DIGITAL ART  
DIGITAL ART 
The focus of this digital project is first on 
"Art".   This category is defined as any computer created or manipulated art project whose final output is printed.































Paint, Canvas, Painter, Draw Pad, Paint Shop, Adobe, Luminar AI,  Photoshop, Illustrator, Corel Draw, Corel Painter, or freehand drawing on a graphic tablet.  Adobe Illustrator, Bomomo, GIPHY, KRITA (Open Source), Pixilart (Free), Sketchpad (Free), Sumo Paint, Toy Theater, Vectr (Free), Draw and Tell, Musical Paint for Kids, Paper by WeTransfer, Sketch Guru, Tayasui Sketches (app), Brushes Redux (app), Procreate, Sumopaint, Autodesk Sketchbook, ArtStudio


















Projects may include digital photography, photo painting, or computer generated art, etc.   

Knowlege and use of software to create the art design.  Student must show more than simple cropping or the use of a couple of drop down menu choices. 

Student digital artist must explain their vision, form and color of their creative expressions and show how use of their edits and special effects "create art".


















  5.  DIGITAL GAME - DG 
DIGITAL GAME  
DIGITAL GAME 
DIGITAL GAME  
Digital Game Design student projects should include original content, design, and rules of an interactive game.

Students may use the software program of their choice in order to demonstrate creativity, originality, organization, and interactivity.



Hopscotch, Scratch, Yoyogames, Unity, Android Studio, Tynker, Minecrat, Game Salad, Common Sense Education 





Students need to state what inspired their game idea and how they programmed their game to achieve their project goals. 






7. HARDWARE MODIFICATION - HM 
 HARDWARE MODIFICATION
HARDWARE MODIFICATION 
HARDWARE MODIFICATION 
This category is for devices engineered and/or modified by students to serve a specific purpose or meet a specific goal. The device must be fully functional.




Arduino, Raspberry Pi and Makey Makey Projects.

 




Click to edit text






 
8.  MOBILE APPS - MA
  MOBILE APPS
MOBILE APPS  
MOBILE APPS  
Student projects in this category is for an application (App) specifically developed for a mobile device to be used on any mobile operating system. 






AppyPie, Android Studio, MIT App Inventor, Appery.i or Xcode.







 Students should be able to explain what inspired their idea and how they programmed their app to achieve its intended purpose.  






  9. MULTIDIMENSIONAL DESIGN - 
      3-D Modeling - MD   
 MULTIDIMENSIONAL 3-D 
MULTIDIMENSIONAL 3-D 
  MULTIDIMENSIONAL 3-D 

This category is defined as any original artwork digitally created and modeled in three dimensions using specialized software.

Maya, AutoCAD, Sketch Up, GollyGee Blocks, and Light Wave.
The output may be 3D printed or hand built to scale with cardboard, wood or plastic materials based on the student designs.  
 
  10.  MULTIMEDIA 
MULTIMEDIA 
MULTIMEDIA  
MULTIMEDIA 
Multimedia is defined as a presentation combining sound and/or motion with text.  Sound may include voice, music, or natural or man-made sounds and effects that are part of the software, found on the Internet, or created and imported by the student.
PowerPoint, KidPix, AppleWorks, Astound, Storybook Weave, HyperStudio, Photostory, Google Slides, Prezi, etc.


Sound may include voice, music, or natural or man-made sounds and effects that are part of the software, found on the Internet, or created and imported by the student


 
  11. Productivity Design - PD 
 
 
 
Computer-generated student created projects.  DTP is the process of designing, editing and layout of printed material intended for publication. 




































Adobe Creative Cloud, Adobe InDesign, MS Publisher, Canva, Quark, Open Office.org, Apple Pages, Scribus,  MS Word, Lucid Press, Inkscape, Publisher Lite, Apache Open Office, FlipHTML5, DocBook, LaTeX, Cenon, Troff































Use of desk top publishing (DTP) software or general productivity software.  

Examples include:  Posters, magazine layout, calendars, digital books, brochures, graphic organizaers, newsletters, ebooks, charts and graphs































Test































  12. Robotics - RO 
 
 
 
Projects may be constructed from kits or published drawings, modified from other devices to create new applications, or constructed from the student’s own concepts and designs.














Examples of commercially available kits are robotic “arms” or robot movers, Lego and K’Nex style building kits, Capsella, VEX, and Technics style robotics kits. 













All entries must be a working piece of electronics. Mechanical and motor driven devices must be controlled by computers, either hard-wired or remote, which are programmed by students in order to be eligible.













 
13. Video Production - VP 
 
 
 
 This category is defined as any original video project that has been edited on a computer with digital video editing software and exported into a digital video format.






 


Camtasia Studio, iMovie, Pinnacle, Windows Movie Maker, etc.  











 The completed video must be displayed on a computer.  The focus of this project is on the editing process.  Original video content may come from the student or it may be obtained from other permissible sources. 







  14. Web Design I
        Drop & Drag - WD1
 
 
 

Web Design-1 are Internet based web designs.






Wix, Weebly, Freeweb, Blotchly, Scratch, Squarespace, 





 
 
  15. Web Design II
        Manual Coding - WD2
 
 
 
Web designs created through MANUAL CODING






 


HTML, Adobe Dreamweaver, Brackets, VIsual Studio Code, Word Press, Codecom, Codeacademy, Tynker, Stencyl

 




Hyperlink at least three separate pages. At least three external links to “outside” information required.









  6.  GRAPHIC 
 
 
 Student projects in this category use a combination of static images and/or words to convey information for a specific effect.  The focus is on communicating a message first, using different fonts, graphics, images in a graphic design to create an effective and attractive composition using the principles of design.
Skethpad, ToonBoom, Crayola Color Alive, Adobe Creative Suite.






  The entire project, images and content must be displayed on a device using the program in which it was created.