GENERAL STUDENT PROJECT INFORMATION


2022 ACTE TECH FAIR



*Students may enter only two projects.

*Individual or Group Projects 

*Groups, no more than three students to a group.

*A project may only be entered into one category. 

*Projects are unique student designed and created. 

*Projects are presented and judged virtually (asynchronous)

*Projects eligible for state are the same projects students presented at a regional fair and won either first or second place. Students may update their projects after a regional fair.  

*Adult supervision and guidance is permitted.  

*Work students did not create must be documented.




COPYRIGHT & FAIR USE - What does it mean?


You MUST document any work you did not create. 

You may even need to get permission.

Check out these videos to help you understand!


JUST CLICK THE UPDATED LINKS BELOW AND LEARN!


COPYRIGHT & CREATIVITY


FAIR USE

 
 

ACTE STATE TECH FAIR 
PROJECT RUBRICS

WHO CAN COMPETE?


Students in grades 3-12 are invited to 
compete in the following levels: 

 Level 1 - Grades 3-4
  Level 2 - Grades 5-6
   Level 3 - Grades 7-8*
     Level 4 - Grades 9-10*
       Level 5 - Grades 11-12*

 

These documents have not been updated yet...thank you for your patience!  Coming soon! 

 
 

Note:  A student's main focus is the technology used to create a project.  Content information is needed but it is not the main focus.  For example:  A student creates a MS PowerPoint about "The Habitat of Elephants".  When presenting that virtual project, the student needs to center on the technology learned and applied to create the project, not necessarily about the habitat of elephants.

 
 

STUDENT PROJECT CATEGORY CHANGES FOR 2022

SEE CHART BELOW FOR PROJECT DESCRIPTIONS, SOFTWARE EXAMPLES AND SPECIAL PROJECT REQUIREMENTS...UPDATE IN PROGRESS...

HAVE A LOOK NOW, BUT CHECK BACK IN!! 



1. Animation - AN    Rubric


2. Audio - AD.   Rubric


3. Computer "Project" Programming - CP     Rubric


4. Digital Art      Rubric


5. Digital Game - DG.  Rubric


6. Graphic Design - GD 


7.  Hardware Modification - HM.     Rubric


8.  Mobile Apps - New Category for 2022 -  MA 


9. Multimedia  - MM.   Rubric


10.  Multi-dimentional 3-D Modeling - MD


11. Productivity Design - PD  Rubric


12. Robotics- RO     Rubric


13. Video Production - VP    Rubric


14. Web Design 1 - Drop and Drag - WD1


15. Web Design 2 - Manual Coding - WD2     Rubric


2021 ACTE TECH FAIR STUDENT PROJECT CATEGORIES
PROJECT CATEGORY
  SOFTWARE/APPS EXAMPLES    

PROJECT CATEGORY 
RUBRIC LINK & 
SPECIAL REQUIREMENTS         

PROJECT CATEGORY EXAMPLES              
  1.  ANIMATION - AN 
ANIMATION
ANIMATION
ANIMATION
In this category students develop an original design animation project that consists of a sequencing of images of the motions of objects to create a video.







Adobe Flash, Powtoon, Scratch, Crazytalk, Kidpix, Stop Motion Studio,  Claymation, GoAnimate, 
Toon Boom Harmony, Alice, Maya, CelAction2D, Moho Pro (Animate Station),  Pencil 2D, SynRig (Open Source), Open Toonz (Open Source), Tupi, Adobe Creative Cloud, Animaker, Blender, Toontastic
Documentation to show pre-production and production stages.  Story idea, style choices, characters, storyboarding, script, animation and sound (music, voice, and/or sound)
Show your project storyboard and planning process. 




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2.  AUDIO - AD 
  AUDIO
  AUDIO
  AUDIO
This category is defined as any original audio production that has been edited/produced with digital tools. Projects may include speaking, singing, music, sounds effects, and other audio components. 
Audacity, Garage Band, Wavosaur, EarSketch, Adobe Audition, Wavepad, Acoustica



What are the lyrics?  Show project storyboard and planning process.




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3.  COMPUTER PROGRAMMING - CP 
  COMPUTER PROGRAMMING
  COMPUTER 
PROGRAMMING
  COMPUTER 
PROGRAMMING
Projects in this category are self-executing programs created by the student using recognizable programming languages. Programs must be functional and have an intended purpose. All parts of the program must be the student's own design. 






BASIC, C ++, C#, Java, LOGO, Pascal, Python, Ruby, SQL, etc.










Speak about and include in your digital notebook the type software and compiler language used.  Show copies of the source code, algorithms and any printed or screen generated output from the program.  Write a narrative description of the program with purpose, organization chart, flow chart, 5-step plan:  Defining the program; Planning the solution; Coding the program; Testing the program and Documenting the program.
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4.  DIGITAL ART - DA
DIGITAL ART 
DIGITAL ART  
DIGITAL ART 
Projects in this category are defined as any computer generated original project using digital art to express the artists vision, form and color.  Photos are digitized and artist uses editing and special effects software to "create art".










Aminah's World, Scrap Coloring, Adobe Illustrator. Photoshop, Creative Cloud, Affinity Photo, Corel Painter, MyPaint, Rebelle 4, Microsoft Paint 3D, Microsoft Fresh Paint, Procreate, Clip Studio Paint Pro, Artweaver Free & Artweaver 7, ArtRage 6, TwistedBrush Pro Studio, MediBang Paint Pro, Black Ink, PaintStorm Studio, Bomomo, GIPHY, KRITA, Make Beliefs Comix, Pixilart, Sketchpad, Sumo Paint, Toy Theater, Vectr, 
Student must demonstrate how the software was used to create the finish product.  Explain any editing techniques used.  Student may show a hard copy of the finihsed product.

For photography, student should show before and after photos.  Also, for photography show camera specifics used when your photos were taken.  Show your project planning process in your digital notebook.  



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5.  DIGITAL GAME - DG 
DIGITAL GAME 
 DIGITAL GAME 
DIGITAL GAME 
   Digital Game Design student projects should include original content, design, and rules of an interactive game.

Students may use the software program of their choice in order to demonstrate creativity, originality, organization, and interactivity.

Hopscotch, Scratch, Yoyogames, Unity, Android Studio, Tynker, Minecrat, Game Salad, Common Sense Education 



Students need to state what inspired their game idea and how they programmed their game to achieve their project goals. 




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 6. GRAPHIC DESIGN 
GRAPHIC DESIGN 
GRAPHIC DESIGN 
GRAPHIC DESIGN 
Student projects in this category use a combination of static images and/or words to convey information for a specific effect.  The focus is on communicating a message first, using different fonts, graphics, images in a graphic design to create an effective and attractive composition using the principles of design.  
 Skecthpad, ToonBoom, Crayola Color Alive, Adobe Creative Suite, Adobe Spark, Lucidpress, PicMonkey, DesignPickle, Canva, Pixlr, Vectr, Desygner, Youidraw, Piskel. 


The entire project, images and content must be displayed on a device using the program in which it was created. 





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7.  HARDWARE MODIFICATION - HM 
HARDWARE MODIFICATION
HARDWARE MODIFICATION 
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This category is for devices engineered and/or modified by students to serve a specific purpose or meet a specific goal. The device must be fully functional.   



 
  Arduino, Raspberry Pi and Makey Makey Projects. 






Students should be able to explain the specifics of the project and to show the project planning process in the digital notebook.  Also, if using parts from a kit, state the manfacturer.  Device and parts do not have to be new. 

 8.  MOBILE APPS - MA
  MOBILE APPS
 MOBILE APPS 
MOBILE APPS
Student projects in this category are designed specifically for mobile applications (App) used on a mobile device. (Tablet, smart phone, etc.)







AppyPie, Android Studio, MIT App Inventor, Appery.i or Xcode.AppyPie, Android Studio, MIT App Inventor, Appery.i or Xcode






Students should be able to explain what inspired their idea and how they programmed their app to achieve its intended purpose. 
The app can be developed for any operating system.  The student demonstrate how to run the app on the specific device.  Show the planning documents (storyboard, flow chart, etc) in the digital notebook. 
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   9. MULTIDIMENSIONAL DESIGN - 
      3-D Modeling - MD
  MULTIDIMENSIONAL 3-D 

  MULTIDIMENSIONAL 3-D 

         MULTIDIMENSIONAL 3-D 

This category is defined as any original artwork digitally created and modeled in three dimensions using specialized software.

Maya, AutoCAD, Sketch Up, GollyGee Blocks, and Light Wave, 3D'sMax, Mudbox, Autodesk Fusion 360, Alias, Inventor



The output may be 3D printed or hand built to scale with cardboard, wood or plastic materials based on the student designs.  

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10. MULTIMEDIA
        MULTIMEDIA
MULTIMEDIA
Multimedia is defined as a presentation combining sound and/or motion with text.  Sound may include voice, music, or natural or man-made sounds and effects that are part of the software, found on the Internet, or created and imported by the student.
PowerPoint, KidPix, AppleWorks, Astound, Storybook Weave, HyperStudio, Photostory, Google Slides, Prezi, etc.


Sound may include voice, music, or natural or man-made sounds and effects that are part of the software, found on the Internet, or created and imported by the student


 
11. PRODUCTIVITY DESIGN - PD  
PRODUCTIVTY DESIGN
PRODUCTIVITY DESIGN 
PRODUCTIVITY DESIGN
Computer-generated student created projects.  Use of desk top publishing (DTP) software or general productivity software. DTP is the process of designing, editing and layout of printed material intended for publication.




Adobe Creative Cloud, Adobe InDesign, MS Publisher, Canva, Quark, Open Office.org, Apple Pages, Scribus,  MS Word, Lucid Press, Inkscape, Publisher Lite, Apache Open Office, FlipHTML5, DocBook, LaTeX, Cenon, TroffAdobe Creative Cloud.
Examples include:  Posters, magazine layout, calendars, digital books, brochures, graphic organizaers, newsletters, ebooks, charts and graphs.





12. ROBOTICS - RO 
ROBOTICS
ROBOTICS
  ROBOTICS
Projects may be constructed from kits or published drawings, modified from other devices to create new applications, or constructed from the student’s own concepts and designs.









Examples of commercially available kits are robotic “arms” or robot movers, Lego and K’Nex style building kits, Capsella, VEX, and Technics style robotics kits.








All entries must be a working piece of electronics. Mechanical and motor driven devices must be controlled by computers, either hard-wired or remote, which are programmed by students in order to be eligible.  

In your digital notebook, provide a copy of your source code of computer interaction and schematics (diagram/drawing) of hardware design.  If using parts from a kit, list the manufacturer.

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 13.  VIDEO PRODUCTION - VP 
VIDEO PRODUCTION
VIDEO PRODUCTION
VIDEO PRODUCTION
This category is defined as any original video project that has been edited on a computer with digital video editing software and exported into a digital video format. 















Camtasia Studio, 
iMovie,
Pinnacle Stiudio, 
Windows Movie Maker, Magisto - Magical Video Editor Animoto Video Maker FilmoraGo-Video & Movie Editor (Wondershare),
Toontastic, 
Lumen, NeroVideo, InVideo, 
CorelVideo Studio, CypberLink Power Director, 
Lego Movie Maker,
Movavi Video Editor, 
Animotica Video Editor,
Shadow Puppet Edu




The completed video must be displayed on a computer.  The focus of this project is on the editing process.  Original video content may come from the student or from other permissible sources.  

Speak about and include in your digital notebook descriptions of all participants (videographer, script writer, editor, director, etc.), show scripts, storyboard and project planning process.  

Explain how and what you learned about editing the project.

Explain the type of video, i.e. is it self-contained or part of a larger broadcast?
  14. WEB DESIGN I 
        DROP & DRAG - WD I 
  WEB DESIGN I
  WEBDESIGN I
  WEBDESIGN I

Web Design-1 are Internet based web designs. These designs can include web sites, web pages, bullentin boards, or blogs.  




Wix, Weebly, Freeweb, Blotchly, Scratch, Squarespace, Codemoji, Lucidchart, Codecademy, Adobe Spark, Google Sites, Wordpress.

Students are to include planning documents in the digital notebook.  Projects displayed on a computer.  Students explain design/editing process and purpose for projects creation.  

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  15. WEB DESIGN II
        MANUAL CODING - WD2
  WEB DESIGN II
  WEB DESIGN II
  WEB DESIGN II
Web designs created through MANUAL CODING. 








HTML, Adobe Dreamweaver, Brackets, VIsual Studio Code, Word Press, Codecom, Codeacademy, Tynker, Stencyl





Include in your digital notebook copies of your webpage source coding, site/page plans, and web pages with graphics down through two levels of sub links.  Hyperlink at least three separate pages, whether these links are from local (hard drive) sources or hyperlinks from outside sources. At least three external links to “outside” information required.

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