*Students can only enter two projects.

*Projects can only be entered into one category. 

*Projects must be created and designed by students.

*Projects must be unique. 

*Projects must be entered as the were for regional.

*Adult supervision and guidance is okay. 

*Work students did not create must be documented.

COPYRIGHT & FAIR USE - What does it mean?

You MUST document any work you did not create. 

You may even need to get permission.

Check out these videos to help you understand!





Students in grades 3-12 are invited to 
compete in the following levels: 

 Level 1 - Grades 3-4
  Level 2 - Grades 5-6
   Level 3 - Grades 7-8*
     Level 4 - Grades 9-10*
       Level 5 - Grades 11-12*

*Team Programming Challenge Event

ACTE Student Orientation Video

Please be sure to print out your certificate and place in the front of your portfolio.


This category calls for students to develop an original design with the primary purpose for allowing the motion of objects. ex. Adobe Flash, Powtoon, Scratch, Crazytalk, Kidpix, Stop Motion, Claymation, GoAnimate, Toon Boom, Alice, etc.    



This category is defined as any original audio production that has been edited/produced with digital tools. Projects may include speaking, singing, music, sounds effects, and other audio components.

ex. Audacity, Garage Band, Wavosaur, EarSketch, Adobe Audition, Wavepad and Acoustica.  


Computer Project Programming

Projects in this category are self-executing programs created by the student using recognizable programming languages such as: BASIC, C ++, C#, Java, LOGO, Pascal, Python, Ruby, SQL, etc. Programs must be functional and have an intended purpose. All parts of the program must be the author's own design. 


Digital Art

This category is defined as any computer created or manipulated photo project whose final output is printed. Such projects might be digital photography and graphic design. Sophisticated use of software to create the design or photo must show more than simple cropping or the use of a couple of drop down menu choices.  ex. Paint, Kidpix, Photoshop, Illustrator, Corel Draw, or freehand drawing on a graphic tablet.


Digital Game Design

Digital Game Design projects should include original content, design, and rules of an interactive game.

Students may use the software program of their choice in order to demonstrate creativity, originality, organization, and interactivity. Students should be able to explain to judges what inspired their game idea and how they programmed their game to achieve project goals.


Hardware Modification

This category is for devices engineered and/or modified by students to serve a specific purpose or meet a specific goal. The device must be fully functional. Some examples are: Arduino, Raspberry Pi and Makey Makey Projects.


Multidimendsional Design/3-D Modeling

This category is defined as any original artwork digitally created and modeled in three dimensions using specialized software. Software may include: Maya, AutoCAD, Sketch Up, GollyGee Blocks, and Light Wave. The output may be 3D printed or hand built to scale with cardboard, wood or plastic materials based on the student designs.  


Multimedia Applications

Multimedia is defined as a presentation combining sound and/or motion with text.  Sound may include voice, music, or natural or man-made sounds and effects that are part of the software, found on the Internet, or created and imported by the student.  Examples include: PowerPoint, KidPix, AppleWorks, Astound, Storybook Weave, HyperStudio, Photostory, Google Slides, Prezi, etc.


Productivity Design

This category (formerly General Applications) is defined as any student created, computer-generated project that uses desktop publishing or general productivity software. Examples include: Calendars, compelling charts and graphs, digital books, brochures, graphic organizers, newsletters, etc.



Projects may be constructed from kits or published drawings, modified from other devices to create new applications, or constructed from the student’s own concepts and designs. All entries must be a working piece of electronics. Mechanical and motor driven devices must be controlled by computers, either hard-wired or remote, which are programmed by students in order to be eligible. Examples of commercially available kits are robotic “arms” or robot movers, Lego and K’Nex style building kits, Capsella, VEX, and Technics style robotics kits. 


Technology Test

Written exams given on-site for each of the grade levels. The exams have up to 50 multiple-choice questions. Topics include:  History of Computers, Parts of the computer, peripheral computer devices; uses and limitations of computers; uses of common software; new technology; the Internet; social implications of computers and general programming. 

Team Programming Challenge

This category is an on-site event in which one team of students is given a series of problems to solve during a two-hour competition time. Each team is awarded points for each problem solved correctly. Programs are judged on structure, design, and organization. 

Grades 7-12 only. 

Video Production

This category is defined as any original video project that has been edited on a computer with digital video editing software and exported into a digital video format. The completed project must be displayed for viewing on a computer.    The focus of this category is on the editing process. Original video content used in this kind of project may come from the student or it may be obtained from other permissible sources. Camtasia Studio, iMovie, Pinnacle, Windows Movie Maker, etc.  


Website Design

I. Internet based websites-wix, weebly, google sites. etc


II. Manual Coding

 websites created through MANUAL CODING.  Students are to use HTML, or an applicable program (i.e. Dreamweaver) for this project.  Hyperlink at least three separate pages. At least three external links to “outside” information required.